Green has the most powerful ramp spells, while red and black have fast and situational ramp spells, but white and blue are often left out in the cold
Of course, youll need to make sure your opponent doesnt have any cards in hand before you can start racking up your questing points
(The turn you must wait to use a freshly-played character while they dry is also a much cuter image than Magics summoning sickness.) Being able to add a facedown card from your hand to your inkwell immediately overcomes the common MTG and Pokmon bugbear of finding yourself with no land or energy cards - any Lorcana card with the ink marker around its cost can be turned into ink - and sparks a delicious dilemma about which cards to sacrifice to the inkwell in order to play others
Ill put some of the highlights in order, then gold, just for people to know what they can expect out of these: Kenrith, the Returned King Akroma's Will Urza, Lord High Artificer Counterspell Cryptic Command Rhystic Study Yawgmoth, Thran Physician Bolas's Citadel K'rrik, Son of Yawgmoth Ragavan, Nimble Pilferer Ancient Copper Dragon Primeval Titan Atraxa, Grand Unifier Tymna the Weaver Isshin, Two Heavens as One Thrasios, Triton Hero #45
You'll still have any mana the ability produced, and the milled card will still be in your graveyard